/**
 * Copyright (C) 2002-2015   The FreeCol Team
 * <p>
 * This file is part of FreeCol.
 * <p>
 * FreeCol is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 * <p>
 * FreeCol is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * <p>
 * You should have received a copy of the GNU General Public License
 * along with FreeCol.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.sf.freecol.client.gui.panel;

import java.awt.FlowLayout;
import java.util.logging.Logger;

import javax.swing.JLabel;

import net.sf.freecol.client.FreeColClient;


/**
 * A <code>Panel</code> for showing status information on screen.
 */
public final class StatusPanel extends FreeColPanel
{

    @SuppressWarnings( "unused" )
    private static final Logger logger = Logger.getLogger( StatusPanel.class.getName( ) );

    private final JLabel statusLabel;


    /**
     * Creates a basic status panel.
     *
     * @param freeColClient The <code>FreeColClient</code> for the game.
     */
    public StatusPanel( FreeColClient freeColClient )
    {
        super( freeColClient, new FlowLayout( ) );

        setFocusable( false );

        statusLabel = new JLabel( );
        add( statusLabel );

        setSize( 260, 60 );
    }


    /**
     * Sets a new status message to be displayed by this
     * <code>StatusPanel</code>.
     *
     * @param message The message to be displayed.
     */
    public void setStatusMessage( String message )
    {
        statusLabel.setText( message );
        setSize( getPreferredSize( ) );
    }
}
